Jason Eaton

Sometimes my arms bend back

Los Angeles, I’m Yours (part III of III)

Our last day in LA was no less epic than the days before. We started off going to a great little diner called Dinah’s, where we all enjoyed a hearty breakfast. From there, we traveled to Van Nuys to Grant McCune’s shop and the former site of ILM! It was truly amazing to stand in the same parking lot that bore witness to the Death Star explosions, the water slide, and countless ILM photos over the years. Next stop? Vasquez Rocks! Kirk fought the Gorn there, among it’s many many appearances over the years. We had a lot of fun there.

We then returned to some Blade Runner filming locations, Doc Brown’s house from Back To The Future (gorgeous, even the garage was a beautiful gift shop), and we ended the night at Gene’s, who hosted many people for what he has called “Geek Night”. We whiled away our evening chatting with such friendly and amazingly talented and influential people. Ted Rae, Van Ling, Bill Creber, Pat McClung, Greg Jein, Nathan, Rob, Gene, Sean, Sean, Ryan… my mind is still reeling from all of the fun we had. Thank you all for making this trip one for the ages!

And yes, it took 22 hours to get back home, with a cancelled flight, a drop off at Dulles at midnight, a missing bag that took 48 hours to make it to my hands, and a $185 cab ride home. All totally worth it (even though I might not have agreed the following morning, at work). Modern day air travel is horrendous. I’d do it again in a heartbeat.

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Coloradooooh man, I have cotton mouth. Also, Los Angeles, I’m Yours (part I of III)

Last Wednesday, I traveled to Denver Colorado to meet up with Sean Sides, Sean Corsini, and Ryan Comer – three of the most talented and friendly model makers that I am honored to count among my friends.  Sean S and his kind and patient wife opened their home to us, and we hung out, caught up, ate some unique-to-me local fare, and got a little tipsy on Ryan’s home made Limoncello. That stuff is dangerous. That night, we got a hotel room by the airport, and in the morning flew to Los Angeles, where we met up with Gene Kozicki, Visual Effects Mover and Shaker™ and our GUIDE TO THE STARRRRS™! We of course made a beeline for IN-N-Out Burger, which by god, is amazing. Then a quick stop at Gene’s home (which is a shrine to refined geekiness), and then to the office of a certain Richard Edlund (!!!) who regaled us with tales of Leica before letting us gawk at his Oscars, Emmy, and filming artifacts! We were then whisked away to meet up with Rob McFarlane, as guests at the Visual Effects Society “Bake Off”, where the group gathers, screens 2 hours of the best visual effects from last year’s films, and then picks the five to be nominated for the Oscars. It was a who’s who if visual effects artists. John Dykstra, Lorne Peterson, John Knoll, Dennis Muren (!!), Greg Jein, and so many more ILMers from those Topps cards, books, and posters. Greg Jein told me that he had some spare McKinley Station parts I could have used in the restoration – can you imagine my surprise? Guess I should have asked, lol! It was a hell of a way to start the trip!

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Captain Needa’s Shuttle from The Empire Strikes Back

This is one of those rare instances where I was able to make things up within the “world of Star Wars” as I built a studio scale model, trying to think of how ILM would have constructed a riff on their TIE Bomber model. It all started when a discussion sprung up among friends about which models from the original Star Wars trilogy were left to document and build. Someone mentioned Needa’s Shuttle, which I must admit I didn’t even remember seeing. You see, about one hour and ten minutes into The Empire Strikes Back, we catch a glimpse of Captain Needa’s shuttle exiting a Star Destroyer and rocketing over to Vader’s Super Star Destroyer. It occurs between Yoda’s “That is why you fail” line and Vader’s “Apology accepted, Captain Needa” line. Most model fans agree that it was most likely the TIE Bomber model, with it’s wings flipped around (so that the angled outwards), but the resolution is so poor and the model is so small against the screen, it could be anything. The ever-well-connected-and-talented Gene Kozicki unearthed a storyboard that showed the Bomber model-esque configuration, which supports the theory. So as a fun exercise, a group of us (led by Gene) decided it would be fun to make our own shuttle models as a creative exercise. I got a little carried away…

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How I made a Studio Scale AT-ST from The Empire Strikes Back (part two)

Hey gang, here’s part two in a never ending on-going saga that glosses over (in a totally in-depth way) how I built the Studio Scale ESB AT-ST, yadda yadda, you know why you’re here: CHIN GUN!

The chin gun is a tricksy element of the build, and like the side gun assembly (from Part One) can be considered a model unto itself. Complicated, murky in the reference department, and articulated, the chin gun has it all. Also, brass. You’ll be ‘a cutting some brass stock for this one. Parts come from 7 or so models, including the one and only donor from the Steyr Tractor (which always makes a modeler feel like the butt of some cruel joke – one piece from a kit? Really?!). You’ll need to cut two Crocodile fenders, glue some 1/12th disc brakes together, shave down some Screamin’ Mimi bogeys, and very carefully modify a Nebelwerfer part. It’s a nerve-wracker of a build. So much so that the parts change within the pictures below, as I delved deeper into the research that the crack team made along the way. Allan in particular was a superstar in this area – my chin gun benefits from the work he did making countless revisions to the multiple chin guns he had built!

Always check your references!

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How I made a Studio Scale AT-ST from The Empire Strikes Back (part one)

Sometimes I am asked “how do you make that _____ I saw?”, which is a question that requires some pretty long and involved answering, and I don’t exactly know how to answer. I usually just shrug and say “you dig in, and … and eventually you have the model on your bench!” which I know is a cop-out. But it’s like asking a mechanic “how did you strip that engine?” or a doctor “how did you sew up that incision?”. These are really impossible-to-answer-without-teaching-a-skill questions. So hopefully by picking the AT-ST from The Empire Strikes Back, I can explain what is involved in making one of these filming replica miniatures. It’s quite daunting and deceptive, expensive to get off the ground and build, but absolutely exquisite when finished!

Now, none of these models happen in a vacuum. There is almost always a long trail of contributors behind every thing you see on a model bench, and this AT-ST is no exception. Briefly, as I recall, here’s the hows and whos: First off, this is a strange model. There is not a lot of public reference for this AT-ST, and as is usually the case when it comes to a poorly-documented model from ESB, the Studio Scale gang falls in love. We want what we cannot have, right? So, armed with the scant few seconds of screen caps from the film, and the two or three published photos of the model from various magazines and books, a fella named Isel made a master pattern of the AT-ST, that was then cast and sold by Steve Neisen. Isel was able to ID some of the key donor parts to the model from these small ill-defined photos, but the angles were not ideal, so some of the model was idealized. This is not a big deal, as it almost always happens with a replica, even on ones that have been photographed to death – there is no substitution for a direct hand-study, and even then, it is almost impossible to capture asymmetry that is almost always found in the original.

Now, to backtrack for a second, I should explain what “IDing donor parts” is all about. With most of the models I talk about, we run into surface and even sometimes structural details that are made up of model kit parts – literally just visually interesting elements from various model kits that have been snipped from their sprues, and applied to the model, which is usually clad in styrene or plexi/acrylic. It is, as you can imagine, a very daunting process to ID these model parts, and over time you amass a basement full of vintage armor and aircraft kits, all of which have been slowly picked apart in the process of building your latest and greatest triumph. You also learn to spot “the usual suspects”, which come from kits that the model shop must have loved, as they appear over and over again, on many different models. That’s how everyone in this hobby ends up with things like 5 8-Rads and 12 Morser Karl kits!

Anyway, back to the AT-ST. Neisen’s kit was released, and people loved it, though there was a structural problem. Since the entire model was cast in resin, the legs would weaken and warp over time, from the weight of the resin body and head. A small group of like-minded modelers decided to draft a partial armature to solve this problem, thinking that laser cut acrylic legs would keep the AT-ST upright. As this was snowballing into ideas of metal parts, I took a trip to Japan with my wife, for vacation and Maschinen Krieger-related reasons. While in the offices of Art Box (to study original SF3D models from Kow Yokoyama), we were introduced to Seiji Takahashi, one of the most talented and famed Star Wars modelers in Japan. He has co-written a few of the “bibles” that we model builders use, like Chronicles, and was excited to compare notes with me on projects and builds. I had been told of this meeting ahead of time, and had asked for a small wishlist of photo reference if he had it, with the AT-ST being among them. Imagine my surprise when Takahashi-san reveals a binder with amazing crisp large format prints of the filming model, from almost every conceivable angle!

This was amazing for a few reasons. Chief of them being that the AT-ST itself does not exist in it’s original whole form any longer. It is now a naked armature with feet, a few remnants of details, and a battered and stripped head. This is due to the fact that it was dissected some time in between ESB and Jedi, as the model makers were refining the AT-ST for the final film. This is also partly fortuitous for us, as Takahashi-san also had a few well-taken photos from 1993 when this stripped-down model toured Japan, because they show us a lot of detailed information about the underlying metal armature, which would never have been well-documented, and hidden from view in the final configuration! Takahashi-san surmises that his photo survey of the model, post-filming but pre-dissection, are from an ex-Kenner employee. It is unknown if ILM even have these photos, as nothing has ever surfaced in literature. These of course would have been taken by the production and given to Kenner to make their AT-ST toy, which did indeed come to market for ESB. It is a taller, sleeker, and I think sexier design. Good enough reason to build, if you ask me!

So, once back from Japan, and armed with this reference, that small group realized we could NAIL this model, accuracy-wise, and start from scratch, with a complete metal armature, and built as the original was, with a vacuum formed head. Over one year, two armature revisions, many part IDs, and refinements to head shapes later, everything was in place to build what you will read about below. I truly am building this model on the backs of others -  talented model makers like Allan, Lee, Julien, Quincy, and a few others who banded together to bring these replicas to life. I know I speak for all of us when I say it will always be a jewel in the display case, and represents the power of working together under a shared near-unhealthy obsession with the golden age of ILM miniatures.

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Battlestar Galactica Antique Viper Pattern a la MCA-57 (aka – ILM)

I have just finished the master pattern for a Studio Scale kit. What does that mean, exactly? Well, Studio Scale refers to any filming miniature that was built my a movie studio for special effects work, and can really be any scale. In this particular case, we have all come to the consensus (nerds online, that is) that the Vipers from the original Battlestar Galactica were 1/24th in scale. Since this exceedingly rare variant was based on many pre-existing Viper parts, it too is 1:24th-ish. So, why “exceedingly rare”? Well, in 1978, the special effects department/crew landscape became very fluid for a couple of months. After Star Wars was released (and started swelling in popularity), the team that created the models (ILM) were not immediately tasked with any projects. In this lull, they began work on Battlestar Galactica miniatures and effects shots, apparently under the name MCA-57. In late Summer, ILM was told that the team was “getting back together” for The Empire Strikes Back, and moving facilities North to San Rafael. Battlestar materials were transported to another shop named Universal Hartland, which finished the series (along with Buck Rogers and Galactica 1980). When the move happened, the Antique Viper was LOST and another had to be constructed!!

The Antique Viper (alternately known as the Sixth Millennia Viper and Model T Viper) was built for the episode “The Long Patrol”. Since it was lost in the move it was never filmed, and only a half dozen photos exist of this particular prop, and these were not taken as reference material. This is why you see a rough-around-the-edges Antique Viper out there, that shares even more lineage to an original Viper casting – Universal Hartland had to construct a replacement! This replacement Antique Viper has been sold at auction, and has been very well documented – but I digress.

The original Antique Viper bewitched myself and a few others who love to spend all of their waking hours trying to ID parts for these silly things. One of these people is Mike Salzo, who had recently recreated the classic Viper in studio scale from cleaner parts and correct measurements, putting all of the “cast and recast and re-recast from an original foam casting” kits to shame. Until Mike’s “Hero” kit, we had undersized lumpy, wonky, and soft Vipers on our display shelves. Now we had a big sexy sharp Viper, and of course wanted MORE. So when Mike and I struck a deal for me to create a pattern of the Antique, I chose the original – the HERO! Sadly there have been a few compromises that impact it’s accuracy – we could not ID all of the parts used because there just was not any reference available. Sections were not documented well (or in focus), and angles are missing. We had ONE shot of the back, but it was at such an oblique angle that some of the “way back” detail between the two engines is impossible to identify. So what you have is a compromise – I made some of this up, but it will be cast in a way that should better reference ever surface, the model maker could swap out the stuff I made and use the correct plastic bits and bobs. Until that day, here’s my take on the Hero Antique Viper!

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Ralph McQuarrie X-Wing Fighter in “Studio Scale” Final Images

Final images of the “Studio Scale” Ralph McQuarrie X-Wing, which I painted in 70s era space markings, extrapolating from pre-existing actual models, and imagining what ILM could have done…

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